Elements
Text
This is bold
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';
While released in late 1978, Space Invaders triggered a massive infrastructure shift. Thousands of "Invader Houses" opened across Japan, setting the stage for the 1980s market surge.
The craze was so intense that it famously led to a national shortage of 100-yen coins. The Bank of Japan had to triple the production of the coins to keep the economy—and the arcades—moving.
The 80s saw a hardware arms race. Manufacturers moved from simple pixels to dedicated scrolling chips, stereo sound, and "taikan" (body-sensation) cabinets that moved with the player.
CULTURAL PHENOMENON |
Toru Iwatani designed Pac-Man to appeal to women and couples, breaking the "violent" image of space shooters and creating the first true gaming mascot.
BEYOND THE JOYSTICK |
Yu Suzuki’s "body-sensory" games like Hang-On and OutRun introduced motorized cabinets, turning arcade play into a physical experience.
THE PLATFORMER BIRTH |
Shigeru Miyamoto's first major hit introduced narrative storytelling and "Jumpman" (Mario) to a world hungry for new mechanics.
CUSTOMIZATION POWER |
The 1985 release of Gradius introduced the "Power-Up Bar," allowing players to choose their own upgrades, a revolutionary leap in game depth.
COMPETITION CORE |
The end of the decade saw the birth of the competitive fighting scene, leading into the explosive growth of the 90s arcade culture.
Text
This is bold
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';